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AI Insights · Timothy · April 2024

Top 5 Fidget Toys Games on iOS in Spain Q1 2024

Discover the performance trends of the top 5 fidget toys games on iOS in Spain during the first quarter of 2024, including downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in Spain Q1 2024

In the first quarter of 2024, the top 5 fidget toys games on iOS in Spain showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of each app's performance, based on data from Sensor Tower.

Automatoys from Idle Friday saw its weekly downloads peak at around 2.7K in early January but experienced a decline to around 200 by late January. However, downloads picked up again, reaching approximately 1.3K by the end of March. Weekly revenue remained relatively low but showed a notable increase to around $39 in the final week of March. Weekly active users started at 12.4K in early January and declined to about 7.6K in early February before recovering to around 9K by the end of the quarter.

Fidget Toys Trading: 3D Pop It from Freeplay LLC had fluctuating weekly downloads, starting at about 1.2K in early January and dropping to around 150 by late January. Downloads saw a resurgence to approximately 840 by the end of March. The app did not generate any revenue during this period. Weekly active users followed a similar trend, starting at 3.2K in early January, dipping to around 1.3K in late January, and then recovering to approximately 2.2K by the end of March.

Antistress - Relaxing games by Moreno Maio had a steady increase in weekly downloads, starting from about 570 in early January and reaching approximately 688 by the end of March. Weekly revenue was minimal, with a slight increase to around $12 in the final week of March. Weekly active users grew from about 2.2K in early January to around 2.6K by the end of the quarter.

ASMR Simulator-Makeover&Relax from Tap Q Games had inconsistent download numbers, starting the quarter with just 32 downloads and peaking at around 2.1K in early February. The app generated a small amount of revenue, peaking at around $8 in mid-February. Weekly active users started at 7.6K in early January and increased to approximately 9.7K by early February before stabilizing around 8.2K by the end of March.

Pop Us! by SayGames LTD had relatively low download numbers, starting at around 450 in early January and fluctuating throughout the quarter, ending with approximately 153 downloads by the end of March. The app did not generate any revenue during this period. Weekly active users started at about 750 in early January and saw a decline to approximately 290 by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024